I make for you something new. 
If you want your own skin on container (danger, it is a cargo) you can skinning it. I make 5 looks which you can skinning (support 5 your skins).
You can find here templates for container. To I help you, i add here AO texture. 
When you have finished your skin, save it to the folder vehicle/trailer_owned/zaslaw_d659/cargo/textury/iso_cont2/own_1-5 (Ive aleready prepare it)
but you must named you skin own_1.dds, own_2.dds .... own_5.dds. If you dont named it correctly, your skin dont work. After that, i prepare else some files. 

This will be a more challenging part:
I prepare files for your own skin on position 1 (own_1), so now your skin works, but you must edited some data.
In def/cargo/own_1.sii you rename line: name and between "@@" is name of cargo. Here you can imagine your own cargo.
									  : mass, here is weight of cargo. Container is in cargo and weight of empty cantainer is 2.2 tons (2200 kgs)
											  so you must add container weight to cargo weight (imagine) but, weight must not exceed 24 tons (24000 kgs)
This is all to write the first skin.

If you can write other skin on position 2, 3, 4 and 5 you must copy all files .sii (except for cargo.zaslawd2.sii) and rewrite all, where everything is written
as own_1 to own_2, own_3 ....
and then continue as written above. Then open file cargo.zaslawd2.sii and copy that line @include "cargo/own_1.sii" and paste under it and rewrite 1 to 2, 3, ...
So you can attach a container with your skin, you must copy file own_1 which you can find in def/company/aaa/in or out/ and paste it to the another companies.
You must it paste it to the 2+ companies.
You can help with link under, where are all companies, categoris etc... for logic cargo delivering.
https://truck-simulator.fandom.com/wiki/Euro_Truck_Simulator_2_Companies

Now you can write new cargo and new skin. 
It a difficult option how to write new skin, but container is in cargo and other possibility is not. Or, there is a second possibility that you will
replace skins with existing ones, but I plan to do skins the same, with the same name, but I will add such an older patina
(rust, etc ...) and your skin will not work then.
If you have question, write me PM on the Facebook page.


Spravil som pre vs nieo nov.
Ak chcete skin na kontajner (pozor je to nklad), mete ho naskinova. Spravil som 5 looks, ktor mete skinova (ie podpora 5 svojich skinov).
Njdete tu template pre kontajner. Aby som vm pomohol zo skinvovanm, priloil som sem aj AO texturu.
Ke spravte svoj skin, ulote ho do prieinku, vehicle, ktor som u pripravil (uloi plne na koniec), ale muste skin pomenova own_1.dds do own_5.dds.
Skin s inm nzvom fungova nebude. Pripravil som aj aie potrebn sbory.

Teraz prichdza t nron ast.

Pripravil som sbory, ktor zapisuj skin na prvej pozcii (own_1) tak teraz skin fungova bude ale muste zapsa pr dajov.
V def/cargo/own_1.sii njdite riadok: name a medzi "@@" je nzov nkladu. Tam si nejak vymyslte.
									: mass, to je vha nkladu. Kontajner je ako nklad a vi przdny 2.2 tony (2200 kg) a nklad a nieo vi, tak k 
									        2200 pripotaje ete vhu nkladu (v kontajneri). Vha nesmie prekroi 24000 kg (24 ton)
											
To je vetko k zpisu prvho skinu a nkladu.
Ak chcete zapsa ete aie skiny na pozci 2, 3, 4 a 5 muste nakoprova vetky sbory .sii (okrem cargo.zaslawd2.sii) a prepsa vetko kde je napsan 
own_1 na own_2 do own_5 a potom pokraujte ako napsan spsob pre skin na pozici 1.

Potom muste otvori sbor cargo.zaslawd2.sii a prekoprova riadok @include "cargo/own_1.sii" a priloi o pod ten riadok. Tam potom prepete druh own_1 na
own_2 at..
Aby ste pripojili nklady muste prekoprova sbor own_1.sii ktor njdete v def/company/aaa/in alebo out/ a muste ho potom prilepi do ostatnych firiem. Ak
to nespravte, tak kontajner s vam skinom njdete len v jeden firme v hre (aaa).
Logickm umiestovanm nkladov si mete pomc linkom ktor je niie:
https://truck-simulator.fandom.com/wiki/Euro_Truck_Simulator_2_Companies

Viem, je to nron spsob ako zapsa svoj skin, ale kee kontajner je nklad (cargo) nie je in monos ako skin zapsa. 
Alebo aj je druh monos, e skiny budete nahrdza za existujce, ale plnujem robi skiny tak ist, s takm istm nzvom, lene pridm tak stariu patinu
(hrdza, at...) a tm v skin fungova potom nebudem.

Ak mte nejak otzky, napte mi na Facebook strnku PM. 
